The first project for my graphic design 1 class was to construct an alphabet either out of objects that are in my daily life, or find them in the environment. I decided to construct my alphabet out of pool balls, as I have recently gotten back into playing the game. This assignment was a bit tricky as the shape of the balls and how close they are together made masking the individual objects difficult. One of the issues with the result is that some of the letters are a different size than the rest, such as the 'w'. This is because I was not careful when taking the images and the longer letter made cropping it to the correct dimensions as the other images, quite difficult.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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