The first work that I found quite interesting is a piece called Gillian Wearing / 2 into 1. This work uses a technique that is very common in modern cinema, called a voice over. This is where a voice actor talks over the video of another character or actor, in a way that makes it seem that a different voice is coming from the character shown on screen. In the terms of Gillian Wearing, there are two children and a mother having a conversation about one another, however the children's voices come from the mother's mouth and the mother's voice comes from the children. I find this piece so interesting because this was one of the first examples of the voice over.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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