For this exercise, we were to pick an adjective that we feel best describes our artwork. In my case, I love telling stories and that is something that I always try and do with each of my works, even though I don't always succeed. But that is why I am taking these classes to try and better myself as an artist. Looking forward to seeing what works I create in the next couple of years, it will probably not resemble any of the stuff I am making now.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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