After reading excerpts from Invisible Cities by Calvino, I attempted to find an image representing the city of Valdrada. I was unable to find a quality image of the city. But for description, it is a small city in Indian located in the middle eastern part of the country. The particular expert that I am focusing on talks about how the city of Valadra is unlovingly mirrored in the river that flows past the city, just as the small town was overlooked by the world at large through its lack of representation online. In the excerpt, the reflection is described as a city that no one lives in, while everyone lives in that reflection through their actions. The reflection in the water is the result of the actions of the people in the city, and no one in the city acknowledges this. It just makes me wonder what else in our daily lives we walk past unnoticed. The intricate beauty of the world that effectively reflects our actions, gone unnoticed. Such as the footsteps left in the snow by children as they rush to build their snowman.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

Comments
Post a Comment