There are many aspects that must be considered when designing a magazine. The content is very important, but one aspect of the design that no one really thinks about is the layout of the magazine. The grid is how images and text are placed around the page. It can determine the size of objects and how much white space is between each element on the page. Most text in magazines appears to be set out into 3 columns. However, one of the most common layouts utilizes 12 columns in order to appear to have 3 columns. This gives much more layout control over what is shown and how it is shown. Its very surprising that a 12 column layout results in 3 columns of main text. However, the goal of this is so that it is modular. In computer science, one of the most important things that you consider when coding is to try and make your code modular. When you can use the same layout on every page, it means that it is dynamic and interesting since each page will feel like it follows the same rules. This is similar to the goals when coding, in that if each class is set up similarly, or use inheritance in a meaningful way, ones code is easier to understand. Meaning that it will make ones design better and more consistent while resulting in less work overall.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...
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