Psychogeography is a term used to describe a type of exploration, one that emphasizes playfulness and a lazy exploration. This links very strongly to the next big project for my graphic design class. The next project is an interactive work of art where viewers should be able to explore to their heart't content. At its heart. the idea of psychogeography brings forward the thought that art and its surroundings should not be separated, and that they are one in the same. This has the ability to cause confusion in the viewers and corrupt's ones ability to identify where "function" ends and "play" begins. This is very interesting as this is meaning that people are able to "play" without realizing it. This is very important for my upcoming project as the basic idea of it is to allow people to explore. If I want people to enjoy what I create, the goal should be that viewers have fun and even better if they don't realize it until after they have finished viewing my work.
Psychogeography is very prominent in the video game industry. In video games, it is the goal to have the player be engrossed in the world. For many recent games, they aim to create an open world, such as The Legend of Zelda, Breath of the Wild. If the player is encouraged to explore and that is what makes the game fun.
Psychogeography is very prominent in the video game industry. In video games, it is the goal to have the player be engrossed in the world. For many recent games, they aim to create an open world, such as The Legend of Zelda, Breath of the Wild. If the player is encouraged to explore and that is what makes the game fun.

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