Another project has reached its conclusion. For this project, we were to construct a game all about collecting things. My game is called Paper's Dream and it is about a paper airplane that wishes to be a bird. The object of the game is to guide the airplane to the feathers around the map, without using all of the flights that are available to the player. This was a great project as it really taught me a bunch about Unity and I am looking forward to the upcoming 2D projects.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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