There were a number of problems that were brought up in the critique of my game Paper's Dream. The biggest and most adamant of the changes that were brought up was the texturing that I used. It looked very flat and basic, with just minor changes in color, changing these to photo based textures would be very beneficial. So I changed the textures of the trees, leaves, and bushes. This resulted in a much better look overall. The other issue was that when the bird collided with a tree, it would sometimes spin off in a random direction, this was caused because of the different colliders that were on each part of the bird. Changing this to one box colliders for the whole bird object, fixed this issue. I look forward to my future projects in this class.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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