My most recent project has been about studying Typologies, or the study of types. Specifically, I studied the work of Hilla and Bernd Beacher. They did some very interesting work, taking photos of different industrialized areas of their country. They lived during the time of the industrial revolution, so they had many different new building types to study through their compositions. I wished to attempt to mirror their work with a piece of my own. I originally was going to focus on different trees, however that would prove somewhat difficult to find trees that would fit within the frame of a photo taken from my phone. So I decided on something smaller, a book. The University of Toledo has a large library with a wide range of books so I had no limitations on the number of pictures I could take.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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