I recently went on a photo shoot of downtown Toledo, focusing on Urban Landscapes. I was looking for something to do with these photos, so I learned a bit about how to edit photos. This was a great exercise and I had some fantastic results. I recently had a new form of inspiration with the downtown area. On the first thursday of every month, an event known as the Art Loop takes place in downtown Toledo. I was directly involved in this event as a member of the University of Toledo Orchestra. Downtown was alive with a very large crowd bustling from event to event of the loop. This inspired me to make something that would show the strong community and its interest in the arts. I made a short clip utilizing Animoto. This was a great tool to easily create a video using photos and simple text. I felt that this video turned out really great, and it gave me a great project to work on with the photos I had taken.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...
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