This is the third part of the three posts I am writing about the project I have been working on this week. For this third portion, I made a number of images using Textorize, Textorize2, and Excoffizer. All three of these programs create images with text based on input photos. I created an image with each program to give them all a try. The first photo I used was a photo of the fall colors around my apartment, and then I used adjectives that describe the fall season. The second image that I made was using Textorize2 and this was made using a photo of cedar point. For the text, I used the wikipedia description of cedar point. The third image was made using Excoffizer. This program overlays wavy lines over the input photo. I used a photo that I took over fall break of Kings Island.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...



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