This is the second post of a series of three about my project this week. This part of the project entailed using the website WordArt. This program generates an image based on a list of words and several user defined variables like color, shape and font. I watched a tutorial video on how to use the website, and in the example, they used the words from Green Eggs and Ham. I wanted to do something like this so I found a .txt file of the first book of harry potter and used these words to generate my image. When going through the different shapes, the one that made me think of harry potter, was an image of a dragon. I really liked the image and I find it really humerus what words the program made prominent.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...

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