In every level in video games, there are hundreds of tiny details that all work together to shape the players experience. Little details, like the position of an item, or a safe place for a player to move through, can teach the player about the basic mechanics that are built into the game. The safe space, will teach the player what areas can be easily traversed, and how to actually move their character. By positioning an item in a specific place, this encourages the player to move along a specific path, and introduces the player to the fact that the game has an item system.
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