Studios like Pixar, Disney Animation Studios, and Illumination Studios are the big players in the animated film department in modern times. Disney appears to be leading the charge in the photo realism department with films like Moana (2016) pushing the boundary of water simulation and character animation. While Illumination Studios are the king of producing fantastic animated films on a budget.
It was films like Moana and Zootopia that really inspired me to check out animation. I started by messing around with Blender and seeing what the software was capable of. I created a few animations for a national rocketry competition using Blender and SolidWorks. Recently, I have contiued working in blender and tried to continue learning as much as I can. The water simulations in Moana really stand out to me and I have produced my own simulation of water using Blender, even though it is nowhere near as good as that which inspired me. But, if it was I would have no where to grow. I really hope that everyone has enjoyed this journey from the spinning cardboard surfaces to the highly complicated three dimensional physics based rendering systems that are used today. Pixar, and other Disney, utilize a program called Maya with their own proprietary plug-in called Renderman. Renderman is now available to the community for free and Maya is available to students free of charge, so if you are at all interested in this medium, I encourage you to try it out for yourself. Maya is very complicated so I recommend you start with Blender. It all starts with the small grey cube you are presented with on startup, and ends with your imagination.
Sources:
https://www.sidefx.com/community/walt-disney-animation-studios-moana/

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