This week I tackled a new aspect of digital media, electronic mix tracks. I personally do not like electronic music all that much, making this project much more difficult. I started by messing around with different sound clips in Soundation, a free online audio creation tool. At first I was baffled by the limited options that I had with respect to the number of musical sound clips I had to choose from. But I soon came to realize that the selection I had, was more than enough. I originally was trying to capture a day and night cycle, with each iterative day being more complicated than the last, but incorporating elements from the previous day. However, this doesn't quite fit with the dark feeling the intro has to it. So I slightly altered my approach with something that evolves as the song plays on, with a slight day-night cycle shown with the wolf howling sound clip. I didn't realize that specific notes could be played on the synth until much later in the development of my song, but once I did I ran with it. Making this song was much more difficult than I originally thought it would be, but in the end I enjoyed it.
The Art of Game Design continues to be an intriguing read that surprises me in new ways with each chapter. Chapter 6 focuses on the importance that theme has on games and how theme should be treated in a game's design. Theme isn't just something that the player learns from the game, it is the thought or idea that the game should try to represent in every possible way it can. This chapter covers two forms of themes, experienced and resonant themes. Experienced themes are just that, the themes that are experienced by the player through the game's story and setting, however resonant themes are a bit different. Resonant themes are the ones that are below the surface and aren't really experienced but have some deep truth that parallels those truths that the player holds. These are the themes that resonate deeply with players and make a story truly meaningful to a player's core. To people who do not really play video games, they can be easily seen as a...
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